Create Your Space With Web Hosting

Sunday, July 27th, 2008

Web hosting is a sort of Internet facility that permits organizations and individuals to have their own website accessibility through the World Wide Web. The companies that offer space on a server with Internet connectivity are known as Web hosts or Web hosting providers.

Among the wide-ranging exploits of web hosting, web page and small-scale file hosting has been rated as the most basic one, wherein files are uploaded via File Transfer Protocol (FTP) or a Web Interface.

Personal web site hosting comes generally free, while the business web site hosting entails comparatively higher expense. For personal web pages, a single page hosting is more than enough. On the contrary, a complex site necessitates a more intense package that offers database support and application development platforms like PHP, Java, and ASP.NET.

The web hosting client can expect to comprise the services, like email for their business domain, databases or multi-media services for streaming media. Besides, a customer might well make up his/ her mind for having Windows for its hosting platform. The customer would have PHP, Perl, and Python, and also go with ASP .Net or Classic ASP for the purpose of facilitating website development. Generally, a Web Content Management System is included in Web hosting packages. This reduces the worry of the end-users about the more technical aspects.

Offshore Web Outsourcing From India

Friday, July 4th, 2008

The recent years India has emerged as the outsourcing destination of choice for many of the global online businesses. With English speaking, talented and dedicated workforce, Indian IT companies are the top choice for clients who are looking for affordable outsourcing to India. Offshoreweboutsourcing is one of the leading IT companies in India who provide web development outsourcing services to online business houses. The company provides offshore outsourcing services ranging from web design, internet marketing, graphic design, multimedia services and web development.

Outsourcing development services to India is cheaper as compared to other countries as the client doesn’t have to take any hassles of hiring new employees, setting up infrastructure and bearing the cost of equipment. Offshoreweboutsourcing has world class infrastructure and equipment in a work friendly environment where the employees can work towards completing the client projects. By outsourcing the work to companies like Offshoreweboutsourcing, clients can rest assured of a timely delivery of their project and a high standard of output. The clients have the full control of the project at any given time in the duration of the project and offshore web development in India gives the clients dedicated resources for a long term basis till the completion of the project.

The offshore outsourcing services provided by Offshoreweboutsourcing are ideal for small, medium and large businesses. The company boasts of a portfolio that features some of the best online business firms from the fields of academics, fashion, entertainment, technology and many more. The highly experienced team of web designers, programmers, graphic designers and web content experts at Offshoreweboutsourcing are well versed in the demands and requirements of the clients and the every member of the team has extensive experience to handle any kind of project. The company believes in providing first class offshore development services that are customized according to the client’s requirements.

The clients are provided a team of skilled professionals to work with and the work hours of the teams can be adjusted to suit the client’s time zone. The client can also consult with the project managers at any given time to assess the progress of assigned projects. Offshoreweboutsourcing provides clients the best of offshore web development in India at most affordable prices and the wide array of services is available at an affordable fixed monthly price.

New York Web Standards Meetup Group

Saturday, May 17th, 2008

NY Web Standards May 2008 will focus on Microformats with attendees from the web design and development fields, expected to attend an evening of comprehensive discussions and networking.

Microformats are a set of simple, open data formats built upon existing and adopted standards. They are intended to solve simple problems and were developed by examining current behaviors and usage patterns demonstrated by web content creators.

NY Web Standards group will introduce microformats and discuss their usage. “During this event, the audience will learn what microformats are, why they were created, and how to use this simple technology to make data on webpages more easily indexed, searched, and cross-referenced,” said Jeffrey Barke, senior developer at theMechanism – New York.

In addition to attendee introductions, web-standards discussions and optional ‘show and tell’ sessions, the event will also highlight keynote speaker, Jeffrey Barke, senior developer at theMechanism.

As a monthly event, the NY Web Standards Meetup is focused on bringing valuable information, trends, insights and best practice development techniques to the web development community.

“theMechanism strives to be a leader in the practice of web standards and accessibility,” said Dave Fletcher, Founding Partner & Creative Director of theMechanism. “Facilitating the New York Web Standards Meetup Group at our Manhattan office is one way for us to lead by example while encouraging an personal and professional sodality among like-minded designers and agencies in the greater New York area.”

MindTouch releases new version of multi-language software

Wednesday, May 7th, 2008

MindTouch is releasing today a new version of its Deki Wiki open-source Wiki tool software which makes it much easier to manage web content in multiple languages.

The MindTouch Deki Wiki v8.05 is a Web Development based Wiki platform that lets web development teams build web pages that are much easier to create and maintain. One of its interesting new features is “polyglot support.” With it, a developer can use the Deki Wiki tool to post updates in multiple languages.

This means a web developer can integrate multiple languages into a single site, rather than create a separate site for each language. In addition, users visiting the site can search across all languages, with the search results prioritized to that user’s language.

The developer can use the tool to design a web page in English. They can then include a button that switches the user to that same page in another language. The user-interface for the page stays the Web Development same, but the words are in a different language.

Mozilla, maker of the Firefox web browser, plans on using Deki Wiki for the Mozilla Development Center, the site where Mozilla manages its community of developers. That’s important for open-source developers such as Mozilla, which has thousands of developers around the world.

“This is particularly good for Wiki-style collaborations,” said Aaron Fulkerson, CEO of San Diego, Calif.-based MindTouch, in an interview. It’s also good for platform companies who work with a variety of application developers as well as enterprises that are tapping their customers for development support.

Beyond polyglot support, the software also makes it easy for developers to upload images, videos and other files to a web site. It’s also easy to transform content from one kind of format to Web Development another, as needed to make the content compatible with a web page’s given design.

The 25-employee company started in 2005, released its first version in 2006 and then another version in 2007. Fulkerson said the company has bootstrapped the financing and is likely to delay raising a round of venture capital because the business growth is strong. He said the company gives away the tool for free but sells enterprise subscriptions for those who need support. The Web Development closest competitors are IBM and Oracle’s BEA.

Facing the acid test

Monday, April 7th, 2008

DEEP in the bowels of a Las Vegas hotel, a smiley face and the
words “Hello World” display on a web page. Applause breaks out. The
page is called the Acid2 Browser Test, and the web browser is a
preview of Internet Explorer 8, presented by its platform
architect, Chris Wilson.
“Thank you from the bottom of my heart,” says a member of the
audience to more applause from about 3000 web designers and
developers at the Mix08 conference, where Microsoft showed its
latest internet technology.
The Acid2 page (webstandards.org/action/acid2/) was created by
the Web Standards Project to test whether a browser conforms to the
official standards for describing page layout, mainly focusing on
cascading style sheets (CSS).
The reason for the applause is twofold: first, until now
Microsoft’s web browser, used by an estimated 75 per cent of
net surfers (although Firefox has been eroding that hold), has
never been close to passing the test; second, Internet Explorer’s
poor standards compliance causes significant extra work for web
designers.
When users navigate to a web page, they expect it to look and
work the same whatever the browser or operating system they are
using. Achieving this is difficult. Different browsers display the
same page differently, with IE often the worst offender.
Web developers now hope they do not have to insert conditional
code to account for these differences, but can deliver a standard
page to all browsers. “CSS support in IE8 looks thus far to be
very, very promising,” says Eric Meyer, an independent expert in
the field. “It’s very important, because the level of CSS support
in IE7 and IE6 has served as a brake on advanced CSS adoption by
authors, limiting them to less-advanced techniques and
capabilities.”
Internet Explorer has a curious history. Six versions were
released between 1995 and 2001, the time of the “browser wars” with
Netscape. Microsoft won the war and then did not release another
major version of the browser for five years - long enough for it to
become thoroughly outdated.
IE’s CSS implementation fell far behind that of other popular
browsers. In late 2006 Microsoft released IE7, which fixed some
problems but still lagged behind its rivals. “Differences between
browsers simply waste too much developer time,” says Dean
Hachamovitch, Microsoft’s general manager for IE, without
mentioning the extent to which Microsoft created the problem.
Mr Hachamovitch, who has led the Explorer team since 2003,
explains why Microsoft took so long to address these deficiencies.
“It comes down to what we were doing with our time,” he says.
“Between 2001 and 2003 we were building what you experience now as
Windows Presentation Foundation and Silverlight.”
These technologies display not HTML, the language of web pages,
but XAML, Microsoft’s proprietary code for creating rich visual
content.
“In 2003 and 2004 we were making IE secure,” he says, referring
to the security-focused Windows XP Service Pack 2.
Security remained the theme in IE7. The dilemma was that fixing
bugs introduced compatibility problems. “You can’t just flick a
switch and have all the browsers in the world change, or have all
the servers and services in the world change,” Mr Hachamovitch
says. The result was that some websites looked worse than before,
because they detected that IE was accessing them and delivering
content that took into account presumed peculiarities.
Microsoft’s answer was to build “compatibility modes” into IE8.
The manner in which this was done remains controversial. The
question was whether to default to the IE7 compatible mode, or
default to the better standards mode, Mr Hachamovitch says. “(We
found in) releasing IE7 that web developers were slow to modify
their sites. We wanted to keep the web working.”
Microsoft initially announced that IE8 would behave by default
like IE7. Page designers would have to include special code to turn
on IE8’s standards support. The decision was greeted with a hail of
protest because it might perpetuate a non-standard web.
Earlier this month, Mr Hachamovitch announced that Microsoft had
changed its mind. “We’ve decided that IE8 will, by default,
interpret web content in the most standards compliant way it
can.”
Apparently the key to that change of heart was a separate
strategic announcement last month, covering what Microsoft calls
interoperability principles and promising “open connections to its
products, support for industry standards and data portability”.
According to Mr Hachamovitch, Microsoft now had “a more
interoperable way; a more compatible way”.
It sounded good, but what about browser scripting. The context
is important. Mr Hachamovitch had already stated that Microsoft
spent three years neglecting IE for the sake of a more proprietary
technology, which is now appearing on the web as a browser plug-in
called Silverlight.
This is similar in some ways to Adobe’s Flash, and supports rich
multimedia effects within web pages as well as the ability to run
applications written in Microsoft’s .NET Framework.
Silverlight and Flash applications in effect bypass the browser.
Web standards advocates are wary of them because they replace the
open web with content that depends on a proprietary plug-in.
The Mozilla Foundation, creator of the cross-platform Firefox
browser, prefers to upgrade the capabilities of the browser itself.
A key component of this is JavaScript, the programming language
that runs in the browser and that is standardised by ECMA, the
European standards body, under the name ECMAScript. Mozilla is keen
to see the current JavaScript upgraded to a far more powerful
version called ECMAScript 4.0.
“Why do we care about ECMAScript 4.0?” asks Mozilla’s
vice-president of engineering, Mike Schroepfer. The answer is that
JavaScript is the language of the net. We want to keep pushing that
technology forward to make it easier for people to build bigger,
faster, more secure websites.”
Asked if Microsoft will implement ECMAScript 4.0, Mr
Hachamovitch prevaricates and talks about competing demands on the
IE development team.
“Right now there isn’t really an ECMAScript 4 offering to
implement, there is an ECMAscript for discussion.” he says.
The Guardian

Facing the acid test

Saturday, April 5th, 2008

DEEP in the bowels of a Las Vegas hotel, a smiley face and the
words “Hello World” display on a web page. Applause breaks out. The
page is called the Acid2 Browser Test, and the web browser is a
preview of Internet Explorer 8, presented by its platform
architect, Chris Wilson.
“Thank you from the bottom of my heart,” says a member of the
audience to more applause from about 3000 web designers and
developers at the Mix08 conference, where Microsoft showed its
latest internet technology.
The Acid2 page (webstandards.org/action/acid2/) was created by
the Web Standards Project to test whether a browser conforms to the
official standards for describing page layout, mainly focusing on
cascading style sheets (CSS).
The reason for the applause is twofold: first, until now
Microsoft’s web browser, used by an estimated 75% of net surfers
(although Firefox has been eroding that hold), has never been close
to passing the test; second, Internet Explorer’s poor standards
compliance causes significant extra work for web designers.
When users navigate to a web page, they expect it to look and
work the same whatever the browser or operating system they are
using. Achieving this is difficult. Different browsers display the
same page differently, with IE often the worst offender.
Web developers now hope they do not have to insert conditional
code to account for these differences, but can deliver a standard
page to all browsers. “CSS support in IE8 looks thus far to be
very, very promising,” says Eric Meyer, an independent expert in
the field. “It’s very important, because the level of CSS support
in IE7 and IE6 has served as a brake on advanced CSS adoption by
authors, limiting them to less-advanced techniques and
capabilities.”
Internet Explorer has a curious history. Six versions were
released between 1995 and 2001, the time of the “browser wars” with
Netscape. Microsoft won the war and then did not release another
major version of the browser for five years - long enough for it to
become thoroughly outdated.
IE’s CSS implementation fell far behind that of other popular
browsers. In late 2006 Microsoft released IE7, which fixed some
problems but still lagged behind its rivals. “Differences between
browsers simply waste too much developer time,” says Dean
Hachamovitch, Microsoft’s general manager for IE, without
mentioning the extent to which Microsoft created the problem.
Mr Hachamovitch, who has led the Explorer team since 2003,
explains why Microsoft took so long to address these deficiencies.
“It comes down to what we were doing with our time,” he says.
“Between 2001 and 2003 we were building what you experience now as
Windows Presentation Foundation and Silverlight.”
These technologies display not HTML, the language of web pages,
but XAML, Microsoft’s proprietary code for creating rich visual
content.
“In 2003 and 2004 we were making IE secure,” he says, referring
to the security-focused Windows XP Service Pack 2.
Security remained the theme in IE7. The dilemma was that fixing
bugs introduced compatibility problems. “You can’t just flick a
switch and have all the browsers in the world change, or have all
the servers and services in the world change,” Mr Hachamovitch
says. The result was that some websites looked worse than before,
because they detected that IE was accessing them and delivering
content that took into account presumed peculiarities.
Microsoft’s answer was to build “compatibility modes” into IE8.
The manner in which this was done remains controversial. The
question was whether to default to the IE7 compatible mode, or
default to the better standards mode, Mr Hachamovitch says. “(We
found in) releasing IE7 that web developers were slow to modify
their sites. We wanted to keep the web working.”
Microsoft initially announced that IE8 would behave by default
like IE7. Page designers would have to include special code to turn
on IE8’s standards support. The decision was greeted with a hail of
protest because it might perpetuate a non-standard web.
Earlier this month, Mr Hachamovitch announced that Microsoft had
changed its mind. “We’ve decided that IE8 will, by default,
interpret web content in the most standards compliant way it
can.”
Apparently the key to that change of heart was a separate
strategic announcement last month, covering what Microsoft calls
interoperability principles and promising “open connections to its
products, support for industry standards and data portability”.
According to Mr Hachamovitch, Microsoft now had “a more
interoperable way; a more compatible way”.
It sounded good, but what about browser scripting. The context
is important. Mr Hachamovitch had already stated that Microsoft
spent three years neglecting IE for the sake of a more proprietary
technology, which is now appearing on the web as a browser plug-in
called Silverlight.
This is similar in some ways to Adobe’s Flash, and supports rich
multimedia effects within web pages as well as the ability to run
applications written in Microsoft’s .NET Framework.
Silverlight and Flash applications in effect bypass the browser.
Web standards advocates are wary of them because they replace the
open web with content that depends on a proprietary plug-in.
The Mozilla Foundation, creator of the cross-platform Firefox
browser, prefers to upgrade the capabilities of the browser itself.
A key component of this is JavaScript, the programming language
that runs in the browser and that is standardised by ECMA, the
European standards body, under the name ECMAScript. Mozilla is keen
to see the current JavaScript upgraded to a far more powerful
version called ECMAScript 4.0.
“Why do we care about ECMAScript 4.0?” asks Mozilla’s
vice-president of engineering, Mike Schroepfer. The answer is that
JavaScript is the language of the net. We want to keep pushing that
technology forward to make it easier for people to build bigger,
faster, more secure websites.”
Asked if Microsoft will implement ECMAScript 4.0, Mr
Hachamovitch prevaricates and talks about competing demands on the
IE development team.
“Right now there isn’t really an ECMAScript 4 offering to
implement, there is an ECMAscript for discussion.” he says.
The Guardian

Virtual Varsities

Wednesday, April 2nd, 2008

Quick guide to Second Life

What will varsity training look like in the future?
Take a class called Educ 122 from the University of Canterburys Dr Mick Grimley and youll learn about memory, information processing and cognitive learning theory through a series of 50-minute video games. They have a narrative storyline that draws students in, Grimley says. Its novel. Its 3-D. Its fun.
Design students at Victoria University, in Wellington, make films in an internet-based virtual world called Second Life. They build virtual sets and direct virtual actors in front of virtual film crews.
Its about making films with invisible data made visible through virtual experience and alternative narratives, says Marcia Lyons, Vics Digital Media Design programme director. I see it as a Renaissance, a creative cross-pollination of ideas in a networked environment that makes connecting with collaborative partners possible.
Last year, the Texas-based New Media Consortium, which is comprised of 250 international universities, museums and research centres that study media technologies, predicted that educational video games and virtual world classrooms would become mainstream teaching tools in the next two to five years. As the digital natives — kids who grew up with digital technology — enter university, teaching methods will have to keep pace with their interactive world.
Lyons explains that the digital generation was born into experiencing the world through video games, laptops, iPods, mobile phones, the internet (and often several of these at one time).
They are not absorbing web content but creating it by writing blogs, designing websites, building MySpace portfolios and posting YouTube videos.
In virtual worlds such as Second Life, they are creating whole new identities for themselves.
Computer-savvy students will require more than diligent note-taking in a beige-coloured lecture theatre to connect with new ideas.
Harvards staff knows this. Swedens Royal Institute of Technology faculty knows this. So do lecturers at Japans University of Aizu. They are all developing and using serious games and Second Life as teaching tools. The University of Wisconsin at Madison and Massachusetts Institute of Technology offer degrees in designing serious games. Technology is a vehicle for education and weve got to move with the times, Grimley says.
In his modified version of Neverwinter Nights, olde worlde flute melodies accompany a questing student dressed in a purple tunic and leggings as he enters a medieval version of the University of Canterburys computer science building and approaches a sage dressed in monks robes.
An ogre, which represents traditional learning theories, appears stage right. Modern pedagogys knight in shining armour glows stage left.
Students are inspired towards the creative when at play. The music switches to trumpets when the sage and the student enter the ogres and knights minds to unravel their secret knowledge. The questing student speaks with them during this journey of discovery, and the sage asks the student what hes learned along the way.
When the student correctly answers the sages questions and solves her puzzles, he gathers totems that propel him from ignorance to wisdom and, twenty-four video games later, the semester ends. The novelty kept my interest and concentration levels at a relatively high intensity right throughout the duration of the course, says Russell Tomes, a computer science major at the University of Canterbury. Traditional lectures sometimes lack that kind of energy, he says.
Victoria University was the first in New Zealand to use Second Life as a teaching tool. When the design school decided to teach virtual film-making, it bought a piece of Second Life real estate — with real money and a real credit card — from Linden Labs, the San Francisco-based company that established Second Life. (An island with 16 virtual acres costs about 1700 real United States dollars — schools pay half — with 300 real US dollars per month in maintenance fees.)
Vic students and staff designed their own virtual personalities, called avatars, then logged onto Second Life at specified dates, times and places for Skype-linked lectures. As everyone interacted through their avatars, which could be human, animal or other, such as gingerbread men, no-one knew the avatars real-life identities.
The avatars split off into focus groups. Scriptwriters collaborated on dialogue. Set-builders rummaged through a virtual SuperShed to find construction materials.
Talent agents recruited other Second Life avatars as actors and actresses. Videographers visited the Second Life library to learn virtual programming skills.
There, the virtual librarian thumbed through her reference catalogue and found a real person with real, virtual programming experience. The librarian dispatched a real email to a real person; a PDF document with programming hints was returned to Vic students in minutes. They received a free camera to boot, and the obliging avatar scored a back-stage pass to watch the filming. Students are inspired towards the creative when at play, Lyons says. They are involved and engaged. They become inventive, less self-conscious.
As far as creating avatars goes, there are no rules that require appearance or personality to match real-life counterparts. Shy people can create extroverted avatars. Men can become women. And vice versa. Heterosexuals can become gay or lesbian. And vice versa. Disabled people can become able-bodied. And vice versa. In a virtual reality, anything is possible. Through their avatars, students can travel internationally and experience different cultures and social structures.
Because there are no boundaries, serious games and virtual classrooms can be adapted to any subject. The University of Minnesota uses its modified version of Neverwinter Nights to teach investigative journalism.
The free online came called Rich Man Game (www. rich mangame. com) pits players against each other to make business deals and increase their wealth. Los Angeles Otis College of Art and Design created a Second Life art gallery and sculpture garden where students and faculty can exhibit their work. An Indiana University telecommunications professor has developed The World of Shakespeare, which allows players to live and interact with other players in 17th century England.
Of course, university life, like all good things, must come to an end.
Graduation parties will give way to job interviews. Lyons says that companies are already approaching students to build commercially-viable Second Life versions of their companies. All jobs will have a virtual component in the next 10 years, she says.

Virtual Varsities

Saturday, March 1st, 2008

Quick guide to Second Life

What will varsity training look like in the future?
Take a class called Educ 122 from the University of Canterburys Dr Mick Grimley and youll learn about memory, information processing and cognitive learning theory through a series of 50-minute video games. They have a narrative storyline that draws students in, Grimley says. Its novel. Its 3-D. Its fun.
Design students at Victoria University, in Wellington, make films in an internet-based virtual world called Second Life. They build virtual sets and direct virtual actors in front of virtual film crews.
Its about making films with invisible data made visible through virtual experience and alternative narratives, says Marcia Lyons, Vics Digital Media Design programme director. I see it as a Renaissance, a creative cross-pollination of ideas in a networked environment that makes connecting with collaborative partners possible.
Last year, the Texas-based New Media Consortium, which is comprised of 250 international universities, museums and research centres that study media technologies, predicted that educational video games and virtual world classrooms would become mainstream teaching tools in the next two to five years. As the digital natives — kids who grew up with digital technology — enter university, teaching methods will have to keep pace with their interactive world.
Lyons explains that the digital generation was born into experiencing the world through video games, laptops, iPods, mobile phones, the internet (and often several of these at one time).
They are not absorbing web content but creating it by writing blogs, designing websites, building MySpace portfolios and posting YouTube videos.
In virtual worlds such as Second Life, they are creating whole new identities for themselves.
Computer-savvy students will require more than diligent note-taking in a beige-coloured lecture theatre to connect with new ideas.
Harvards staff knows this. Swedens Royal Institute of Technology faculty knows this. So do lecturers at Japans University of Aizu. They are all developing and using serious games and Second Life as teaching tools. The University of Wisconsin at Madison and Massachusetts Institute of Technology offer degrees in designing serious games. Technology is a vehicle for education and weve got to move with the times, Grimley says.
In his modified version of Neverwinter Nights, olde worlde flute melodies accompany a questing student dressed in a purple tunic and leggings as he enters a medieval version of the University of Canterburys computer science building and approaches a sage dressed in monks robes.
An ogre, which represents traditional learning theories, appears stage right. Modern pedagogys knight in shining armour glows stage left.
Students are inspired towards the creative when at play. The music switches to trumpets when the sage and the student enter the ogres and knights minds to unravel their secret knowledge. The questing student speaks with them during this journey of discovery, and the sage asks the student what hes learned along the way.
When the student correctly answers the sages questions and solves her puzzles, he gathers totems that propel him from ignorance to wisdom and, twenty-four video games later, the semester ends. The novelty kept my interest and concentration levels at a relatively high intensity right throughout the duration of the course, says Russell Tomes, a computer science major at the University of Canterbury. Traditional lectures sometimes lack that kind of energy, he says.
Victoria University was the first in New Zealand to use Second Life as a teaching tool. When the design school decided to teach virtual film-making, it bought a piece of Second Life real estate — with real money and a real credit card — from Linden Labs, the San Francisco-based company that established Second Life. (An island with 16 virtual acres costs about 1700 real United States dollars — schools pay half — with 300 real US dollars per month in maintenance fees.)
Vic students and staff designed their own virtual personalities, called avatars, then logged onto Second Life at specified dates, times and places for Skype-linked lectures. As everyone interacted through their avatars, which could be human, animal or other, such as gingerbread men, no-one knew the avatars real-life identities.
The avatars split off into focus groups. Scriptwriters collaborated on dialogue. Set-builders rummaged through a virtual SuperShed to find construction materials.
Talent agents recruited other Second Life avatars as actors and actresses. Videographers visited the Second Life library to learn virtual programming skills.
There, the virtual librarian thumbed through her reference catalogue and found a real person with real, virtual programming experience. The librarian dispatched a real email to a real person; a PDF document with programming hints was returned to Vic students in minutes. They received a free camera to boot, and the obliging avatar scored a back-stage pass to watch the filming. Students are inspired towards the creative when at play, Lyons says. They are involved and engaged. They become inventive, less self-conscious.
As far as creating avatars goes, there are no rules that require appearance or personality to match real-life counterparts. Shy people can create extroverted avatars. Men can become women. And vice versa. Heterosexuals can become gay or lesbian. And vice versa. Disabled people can become able-bodied. And vice versa. In a virtual reality, anything is possible. Through their avatars, students can travel internationally and experience different cultures and social structures.
Because there are no boundaries, serious games and virtual classrooms can be adapted to any subject. The University of Minnesota uses its modified version of Neverwinter Nights to teach investigative journalism.
The free online came called Rich Man Game (www. rich mangame. com) pits players against each other to make business deals and increase their wealth. Los Angeles Otis College of Art and Design created a Second Life art gallery and sculpture garden where students and faculty can exhibit their work. An Indiana University telecommunications professor has developed The World of Shakespeare, which allows players to live and interact with other players in 17th century England.
Of course, university life, like all good things, must come to an end.
Graduation parties will give way to job interviews. Lyons says that companies are already approaching students to build commercially-viable Second Life versions of their companies. All jobs will have a virtual component in the next 10 years, she says.

Virtual Varsities

Saturday, March 1st, 2008

Canterbury University recently announced that 13 academics would lose their jobs in a back-to-basics drive. But what is really driving change in education is technology.
What will varsity training look like in the future?
Take a class called Educ 122 from the University of Canterburys Dr Mick Grimley and youll learn about memory, information processing and cognitive learning theory through a series of 50-minute video games. They have a narrative storyline that draws students in, Grimley says. Its novel. Its 3-D. Its fun.
Design students at Victoria University, in Wellington, make films in an internet-based virtual world called Second Life. They build virtual sets and direct virtual actors in front of virtual film crews.
Its about making films with invisible data made visible through virtual experience and alternative narratives, says Marcia Lyons, Vics Digital Media Design programme director. I see it as a Renaissance, a creative cross-pollination of ideas in a networked environment that makes connecting with collaborative partners possible.
Last year, the Texas-based New Media Consortium, which is comprised of 250 international universities, museums and research centres that study media technologies, predicted that educational video games and virtual world classrooms would become mainstream teaching tools in the next two to five years. As the digital natives — kids who grew up with digital technology — enter university, teaching methods will have to keep pace with their interactive world.
Lyons explains that the digital generation was born into experiencing the world through video games, laptops, iPods, mobile phones, the internet (and often several of these at one time).
They are not absorbing web content but creating it by writing blogs, designing websites, building MySpace portfolios and posting YouTube videos.
In virtual worlds such as Second Life, they are creating whole new identities for themselves.
Computer-savvy students will require more than diligent note-taking in a beige-coloured lecture theatre to connect with new ideas.
Harvards staff knows this. Swedens Royal Institute of Technology faculty knows this. So do lecturers at Japans University of Aizu. They are all developing and using serious games and Second Life as teaching tools. The University of Wisconsin at Madison and Massachusetts Institute of Technology offer degrees in designing serious games. Technology is a vehicle for education and weve got to move with the times, Grimley says.
In his modified version of Neverwinter Nights, olde worlde flute melodies accompany a questing student dressed in a purple tunic and leggings as he enters a medieval version of the University of Canterburys computer science building and approaches a sage dressed in monks robes.
An ogre, which represents traditional learning theories, appears stage right. Modern pedagogys knight in shining armour glows stage left.
Students are inspired towards the creative when at play. The music switches to trumpets when the sage and the student enter the ogres and knights minds to unravel their secret knowledge. The questing student speaks with them during this journey of discovery, and the sage asks the student what hes learned along the way.
When the student correctly answers the sages questions and solves her puzzles, he gathers totems that propel him from ignorance to wisdom and, twenty-four video games later, the semester ends. The novelty kept my interest and concentration levels at a relatively high intensity right throughout the duration of the course, says Russell Tomes, a computer science major at the University of Canterbury. Traditional lectures sometimes lack that kind of energy, he says.
Victoria University was the first in New Zealand to use Second Life as a teaching tool. When the design school decided to teach virtual film-making, it bought a piece of Second Life real estate — with real money and a real credit card — from Linden Labs, the San Francisco-based company that established Second Life. (An island with 16 virtual acres costs about 1700 real United States dollars — schools pay half — with 300 real US dollars per month in maintenance fees.)
Vic students and staff designed their own virtual personalities, called avatars, then logged onto Second Life at specified dates, times and places for Skype-linked lectures. As everyone interacted through their avatars, which could be human, animal or other, such as gingerbread men, no-one knew the avatars real-life identities.
The avatars split off into focus groups. Scriptwriters collaborated on dialogue. Set-builders rummaged through a virtual SuperShed to find construction materials.
Talent agents recruited other Second Life avatars as actors and actresses. Videographers visited the Second Life library to learn virtual programming skills.
There, the virtual librarian thumbed through her reference catalogue and found a real person with real, virtual programming experience. The librarian dispatched a real email to a real person; a PDF document with programming hints was returned to Vic students in minutes. They received a free camera to boot, and the obliging avatar scored a back-stage pass to watch the filming. Students are inspired towards the creative when at play, Lyons says. They are involved and engaged. They become inventive, less self-conscious.
As far as creating avatars goes, there are no rules that require appearance or personality to match real-life counterparts. Shy people can create extroverted avatars. Men can become women. And vice versa. Heterosexuals can become gay or lesbian. And vice versa. Disabled people can become able-bodied. And vice versa. In a virtual reality, anything is possible. Through their avatars, students can travel internationally and experience different cultures and social structures.
Because there are no boundaries, serious games and virtual classrooms can be adapted to any subject. The University of Minnesota uses its modified version of Neverwinter Nights to teach investigative journalism. The free online came called Rich Man Game (www. rich mangame. com) pits players against each other to make business deals and increase their wealth. Los Angeles Otis College of Art and Design created a Second Life art gallery and sculpture garden where students and faculty can exhibit their work. An Indiana University telecommunications professor has developed The World of Shakespeare, which allows players to live and interact with other players in 17th century England.
Of course, university life, like all good things, must come to an end.
Graduation parties will give way to job interviews. Lyons says that companies are already approaching students to build commercially-viable Second Life versions of their companies. All jobs will have a virtual component in the next 10 years, she says.

Microsoft-Yahoo combo could reshape Web

Monday, February 4th, 2008

BOSTON A combination of Microsoft and Yahoo could reshape the Internet landscape for millions of Web users: Would the two companies join their online portals? Could they rethink the desktop computer to integrate Web content more directly?The changes are potentially huge, but probably not in the short term.Microsoft executives did not indicate Friday exactly what they would do with Yahoo’s brand if their bid, now valued at $42 billion, is accepted. But analysts expect the combined companies to preserve many of their separate free services, like instant-messaging and e-mail programs.A more likely medium-term change is that some of Microsoft’s Web content could fade away or get added to Yahoo, which has a vast collection of news and features aggregated from other providers.Microsoft’s Web properties, including its Yahoo-like MSN portal, aren’t exactly slouches: They rank third, trailing only Yahoo and Google, in total visitors. But while Yahoo still is profitable, Microsoft’s online services are a consistent money loser. The MSN search engine is a laggard, even with recent efforts to soup it up under Microsoft’s online umbrella it calls “Live.”Having Yahoo in its tent could give Microsoft a rationalization for abandoning its unprofitable online elements.”I think MSN folds into Yahoo,” said Ian Campbell, CEO of Nucleus Research. “It would be foolish to keep that separate.”Perhaps the biggest change Microsoft and Yahoo could achieve together would be creating a better way to combine the Web and desktop computing - not to mention cell phones, TVs, cars and any other gadgets that might someday plug into the Internet.Consumers who access the Web on cell phones and handheld computers might be the first to find something new as a result of a Microsoft-Yahoo combination. Devices that run Microsoft’s Windows Mobile operating system could be better integrated with Yahoo content and possibly yield new services, like social networking functions.New ideas will be key to compete with Google’s Web presence. After all, people don’t “Microsoft” or “Yahoo” anything. Microsoft in particular tends to be tolerated more than loved. Google is also leading development of an alternative cell-phone operating system it calls Android.Eventually, a teamed-up Yahoo and Microsoft might be able to rethink the PC desktop - where Windows still runs 90 percent of the world’s PCs - so that Internet data such as stock prices, sports scores and weather are automatically baked in.”We all have our home page because we have a concept of a home page,” Campbell said. Before long, “we may not have a home page - it might just be the background of my desktop. There’s no reason why Microsoft can’t push this another level.”Microsoft might also use Yahoo’s online strengths to galvanize Web-based versions of some of its powerful desktop software applications, like Word and Excel.Open-source rivals and Google are threatening to bite into Microsoft’s lucrative Office software franchise with free versions of those kinds of “productivity” software. Microsoft is developing Web-based versions of its own, but slowly.Now Yahoo could be the face through which Microsoft offers those online applications. Perhaps one day a Microsoft-fueled package of “Yahoo Apps” will go up against “Google Apps.”Even with these possibilities, analyst David Mitchell Smith, a vice president at Gartner Inc., believes the biggest change from a Microsoft-Yahoo deal probably will be the one most Web surfers don’t notice. That will come as the companies try to broaden their ability to deliver ads all over the Internet, wherever it reaches.It’s necessary because being the most popular online destination - as Yahoo already is - is no longer enough. The explosion of blogs, video sites and other user-generated content has made our Internet travels more wide-ranging. As a result, the biggest Internet companies now need their ad networks to reach far beyond their home portals. Google has mastered that. Microsoft and Yahoo have not.”I think that’s really what it’s all about,” Smith said. “It’s about advertising. It’s about search.”(This version CORRECTS value of bid to billion sted million; CLARIFIES that deal is now worth 42, not 45, billion.)

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