Microsoft opens game development

Sunday, February 24th, 2008

SAN FRANCISCO Microsoft Corp. said Wednesday it will make Xbox 360 video games developed by players available for download through the console’s online service.The new service will double the size of the Xbox 360 game library, to 1,000 games within a year of its launch, scheduled for this holiday season, the company said.To distribute a game on the Xbox Live service, game creators must use Microsoft’s XNA Game Studio software, which requires a $99 per-year subscription, or be an XNA Creators Club member. Each game will be vetted for quality and appropriateness by the online community itself.Creators Club members will be able to test a beta version starting this spring.In addition, Microsoft announced that game developers also will be able to build games for the software maker’s Zune digital media players.”The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,” John Schappert, a vice president of gaming at Microsoft, told an audience of about 6,000 game developers at a San Francisco conference.Microsoft also said this week it will give students free access to its XNA Game Studio 2.0, its video game development program.The moves to encourage Xbox 360 game development come as the company faces fierce competition from Nintendo Co. and Sony Corp.’s PlayStation in the game console market. Nintendo last year unveiled its own game development tool, called WiiWare.Colin Sebastian, an analyst with Lazard Capital Markets, said he didn’t expect the Xbox download service to appeal to mass-market consumers, but it could encourage independent developers to create Xbox 360 games.”This would appeal to the more independent developers, people who want to break into the market, and get them started on the Xbox,” Sebastian said. “It makes the development and distribution of video games more accessible.”But Microsoft would not say Wednesday whether the downloads would be free, or if the service would generate revenue for game developers.That’s a key detail independent game creator Phil Fish says he wants to know. Fish, who with two others just launched Montreal-based Polytron Corp., has developed a game called “Fez” using XNA software.He said even with Microsoft’s tools, gaming development will never be easy. He hopes to reap $10 per download on his game, using his own Web site.”I wouldn’t like to give a year of work away just because Microsoft allows us to do it,” Fish said.Like musicians who struggle to get discovered by big recording studios, independent game developers traditionally have struggled to prove themselves to a publishing company to get a distribution contract.The new Xbox download service could create a centralized platform for developers to show off their wares without the contract worries, said Jason DeGroot, also with Polytron. Under Microsoft’s plan, developers would still own the rights to the games they post.”It’s about giving independent developers a mass, wide-appeal audience,” DeGroot said.Xbox Live has 10 million subscribers who could potentially play and rate the games.But DeGroot fears the service could get bombarded with lower-quality games.”It’s not easy to make games. They might be shooting themselves in the foot,” DeGroot said.

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Video games triumph as Hollywood falters

Sunday, February 24th, 2008

The allure of Hollywood’s biggest stars is losing out to entertainment based on microscopic circuitry and fancy software.Do you doubt it? While movie attendance has essentially been flat for six years, games for computers and video consoles have been booming.If the trend continues, many people in the entertainment industry will lose their jobs, but new types of jobs are already opening up, particularly in parts of California, which form a digital entertainment hub.”I feel a massive shift,” said Dana Settle, a venture capitalist at Greycroft Partners in Los Angeles who invests in online companies. “Movie studios are corporate behemoths. They’re going to crumble.”Movie stars Tobey Maguire as Spider-Man, Mike Myers as the voice of Shrek and Johnny Depp as Jack Sparrow came out with hit sequels last year, which helped raise box office receipts in North America to $9.7 billion. But that total, which excludes shrinking DVD sales and downloads, was up a mere 2.4 percent from 2004, according to data tracker Media by Numbers.Apples-to-apples comparisons aren’t possible, but the contrasts are clear. Game industry sales, including consoles and software, totaled about $18 billion in the United States last year, up 43 percent over 2006, according to market researcher NPD Group.The first-person shooting game “Halo 3,” the hard-to-find Wii game console and the role-playing “World of Warcraft” were among the hits that contributed to those sales. Last month, Warcraft publisher Blizzard Entertainment of Irvine announced the game had 10 million subscribers.The No. 1 game even outpaced the No. 1 movie last year. “Halo 3″ brought in $170 million on its first day; “Spider-Man 3″ grossed $151 million on its first weekend.Game experts recently discussed the effects of changing entertainment choices. The impact extends from the living room to the workplace.”Studios are on the down slope, and they know it,” said Jamie Somes, senior managing director of Alexander Dunham Capital investment bank in Los Angeles. “They’re not well-positioned as organizations for the new digital environment.” He cited predictions that within five years studios will be only half to one-tenth their current size.”In studios, you can smell the fear,” Settle said. “They’re missing the creative spark. At game companies, people are psyched.”Unlike movies, modern computer-based games let viewers interact with the game’s story or with other players, said Bob Drobish, president of startup True Games Interactive, who spoke to a meeting of video game engineers at the Digital Media Center incubator in Santa Ana.Modern games often do not appeal to consumers over 30 because they tend to think of computers as one-person productivity tools - which is what they used to be, Drobish said. People under 30 take to those games more readily, he said, because they view computers as social devices for exchanging e-mails, instant messages and pictures with friends.”Computers are inherently social,” especially in the age of high-speed broadband networks, he said. New types of games tap into that quality, especially multiplayer online role-playing games such as “World of Warcraft,” he said.The development of multiplayer social games is possible because of fundamental technological improvements in computers and computer networks, said Tim Walsh, the Los Angeles-based executive vice president of in-game advertising company IGA Worldwide.”Improved software, file compression, better code, Flash animation - they’re coming together to extend the digital lifestyle,” he said.With the new appeal of games come new business opportunities - and more games in the future.- Red 5 Studios. Three game makers and executives from Blizzard - “World of Warcraft” team leader Mark Kern, art director William Petras, and Taewon Yun, who launched the game in Korea - founded Red 5 Studios in 2005 and since then have been working on their first game. With development studios in Aliso Viejo and Shanghai, China, the company’s goal is “bringing together millions of gamers across the world by creating immersive worlds, intriguing stories and compelling characters.”- Carbine Studios. Ten other former “World of Warcraft” game makers, including lead animator Kevin Beardslee, lead composer Jason Hayes and senior artist Matt Mocarski, founded Carbine Studios in Aliso Viejo. The company has 17 former Blizzard employees who are developing a multiplayer online game.- True Games Interactive. Last year, Drobish and Jeff Lujan, chief publishing officer at True Games, left executive positions at K2 to pursue their startup. They hope to launch a domestic version of a Korean game this summer.- Sleepy Giant. Last year former K2 executives Matthew Hannus and David Lee started Newport Beach-based Sleepy Giant, which runs other companies’ games rather than developing its own. The gaming opportunities aren’t limited to entrepreneurs.”A lot of good Hollywood TV and movie talent is being drawn to games” because game production can be more stable than the boom-and-bust movie business, and can even offer better fringe benefits, said Mark Friedler, founder of the GameDaily Web site. People who are moving from movies to games include digital artists and special effects experts, who tell Friedler one reason for the decision is, “I like having health insurance,” he said. Because the virtual landscapes of online worlds have grown to accommodate so many players, Walsh said, “Game companies need a tremendous amount of digital artists, physicists and designers.” Friedler cited two problems new game companies face - rising costs and growing competition for consumers‘ time. “To create a next-generation console game costs $40 million to $50 million,” he said. “That’s the same cost as a lot of movies.” With “World of Warcraft,” Blizzard changed the market, raising players’ expectations for how realistic a game will be. To accomplish that, the company spent an estimated $90 million, Drobish said. At first the budget seemed excessive, but now it looks brilliant, he said. Intense competition for consumers’ time has already affected traditional forms of entertainment. “Movies and TV are seeing a shift away from them because there are only so many hours in the day,” Walsh said. He foresees a bright future for games, but some industry observers think the same competition for people’s attention could hurt games, too. “People worry about crowding out,” Friedler said. “If someone is always on Facebook and MySpace and texting, how much time is left for games?”

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Microsoft giving away developer software

Sunday, February 24th, 2008

SEATTLE Microsoft Corp. is giving students free access to its most sophisticated tools for writing software and making media-rich Web sites, a move that intensifies its competition with Adobe Systems Inc. and could challenge open source software’s popularity.The Redmond-based software maker said late Monday it will let students download Visual Studio Professional Edition, a software development environment; Expression Studio, which includes graphic design and Web site and hybrid Web-desktop programming tools; and XNA Game Studio 2.0, a video game development program.The company will also give away SQL Server 2005 Developer Edition and Windows Server Standard Edition.Microsoft Chairman Bill Gates said the company’s past efforts to arrange educational discounts for these programs limited the number of students who ultimately could use them. DreamSpark, as Microsoft is calling the free software offering, opens up access to many more students.It’s also good for Microsoft’s business, Gates added.”We give up some revenue, but we gain the fact that we’ll get the feedback of these students, get more courses to incorporate our tools into the programs and get more startups where kids are familiar with Visual Studio, Expression Studio and SQL Server,” Gates said in a phone interview.The program, which Microsoft says will put its software and Web development tools in the hands of 1 billion students, gives momentum to an attack Microsoft launched on Adobe Systems Inc. last year with the release of Expression Studio and Silverlight, its answer to Adobe’s market-leading Photoshop and Illustrator design programs and Flash, the technology behind much of the video and animation on Web pages.”It’s a brilliant strategic move on the part of Microsoft,” said Chris Swenson, a software industry analyst with NPD Group. “This is one of the core audiences you have to hit if you really want to make a difference in the rich Internet application market going forward.”Handing out free copies of Expression Studio to students today increases the chance that the next big Web 2.0 craze will be designed with Microsoft’s tools and accessed using the Silverlight plug-in, rather than with open source and Adobe technology.DreamSpark could also win a generation of programmers away from open source software, which companies from small startups to Google Inc. use as an affordable, flexible alternative to software from the likes of Microsoft and database maker Oracle Inc.Gates said students will want to try Microsoft’s tools because they’re more powerful than the open-source combination of Linux-based operating systems, the Apache Web server, the MySQL database and the PHP scripting language used to make complex Web sites.But Gates said giving away Microsoft software isn’t intended to turn students against open source software entirely. Rather, he hopes it will just add one more tool to their belt.Giving away Visual Studio, meanwhile, will help ensure a steady stream of new desktop and desktop-Web hybrid applications Microsoft hopes will keep consumers hooked on Windows PCs, even as more programs migrate to the Web.The programs are available now to more than 35 million college students in the U.S., Belgium, China, Finland, France, Germany, Spain, Sweden, Switzerland and the U.K.DreamSpark will open to high school students around the world starting in the fall and to college students in other countries in the next year.Microsoft said it is working with individual schools, governments and student organizations in each country on systems that confirm students are currently enrolled.

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EMC moves into cloud computing

Saturday, February 23rd, 2008

EMC also said it will buy Pi Corp, a privately held start-up founded by Maritz. It did not disclose the purchase price.

Maritz will be president and general manager of EMC’s new Cloud Infrastructure and Services Division. The unit will focus on “cloud computing”, a term that describes services accessed over the web that seem to exist in a cloud of the internet.

Internet companies including Google and Yahoo are pioneers in the field, with products accessed via the web. Retailer Amazon.com sells computer storage and access to virtual computer servers.

Pi does not yet have any products on the market. It is developing technology that will allow businesses and consumers to control who has access to information stored in cloud computing centres.

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Microsoft to distribute player-created games on Xbox Live service

Saturday, February 23rd, 2008

Microsoft Corp. says it will make Xbox 360 video games developed by players available for download through the console’s online service.
The new service will double the size of the Xbox 360 game library, to 1,000 games within a year of its launch, scheduled for this holiday season, the company said Wednesday.
To distribute a game on the Xbox Live service, game creators must use Microsoft’s XNA Game Studio software, which requires a $99 (euro68) per-year subscription, or be an XNA Creators Club member. Each game will be vetted for quality and appropriateness by the online community itself.
Creators Club members will be able to test a beta version starting this spring.
In addition, Microsoft announced that game developers also will be able to build games for the software maker’s Zune digital media players.
“The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,” John Schappert, a vice president of gaming at Microsoft, told an audience of about 6,000 game developers at a San Francisco conference.
Microsoft also said this week it will give students free access to its XNA Game Studio 2.0, its video game development program.
The moves to encourage Xbox 360 game development come as the company faces fierce competition from Nintendo Co. and Sony Corp.’s PlayStation in the game console market. Nintendo last year unveiled its own game development tool, called WiiWare.
Colin Sebastian, an analyst with Lazard Capital Markets, said he didn’t expect the Xbox download service to appeal to mass-market consumers, but it could encourage independent developers to create Xbox 360 games.
“This would appeal to the more independent developers, people who want to break into the market, and get them started on the Xbox,” Sebastian said. “It makes the development and distribution of video games more accessible.”
But Microsoft would not say Wednesday whether the downloads would be free, or if the service would generate revenue for game developers.
That’s a key detail independent game creator Phil Fish says he wants to know. Fish, who with two others just launched Montreal-based Polytron Corp., has developed a game called “Fez” using XNA software.
He said even with Microsoft’s tools, gaming development will never be easy. He hopes to reap $10 (euro7) per download on his game, using his own Web site.
“I wouldn’t like to give a year of work away just because Microsoft allows us to do it,” Fish said.
Like musicians who struggle to get discovered by big recording studios, independent game developers traditionally have struggled to prove themselves to a publishing company to get a distribution contract.
The new Xbox download service could create a centralized platform for developers to show off their wares without the contract worries, said Jason DeGroot, also with Polytron. Under Microsoft’s plan, developers would still own the rights to the games they post.
“It’s about giving independent developers a mass, wide-appeal audience,” DeGroot said.
Xbox Live has 10 million subscribers who could potentially play and rate the games.
But DeGroot fears the service could get bombarded with lower-quality games.
“It’s not easy to make games. They might be shooting themselves in the foot,” DeGroot said.

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Microsoft Opens Game Development

Saturday, February 23rd, 2008

Microsoft Corp. said Wednesday it will make Xbox 360 video games developed by players available for download through the console’s online service.
The new service will double the size of the Xbox 360 game library, to 1,000 games within a year of its launch, scheduled for this holiday season, the company said.
To distribute a game on the Xbox Live service, game creators must use Microsoft’s XNA Game Studio software, which requires a $99 per-year subscription, or be an XNA Creators Club member. Each game will be vetted for quality and appropriateness by the online community itself.
Creators Club members will be able to test a beta version starting this spring.
In addition, Microsoft announced that game developers also will be able to build games for the software maker’s Zune digital media players.
“The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,” John Schappert, a vice president of gaming at Microsoft, told an audience of about 6,000 game developers at a San Francisco conference.
Microsoft also said this week it will give students free access to its XNA Game Studio 2.0, its video game development program.
The moves to encourage Xbox 360 game development come as the company faces fierce competition from Nintendo Co. and Sony Corp.’s PlayStation in the game console market. Nintendo last year unveiled its own game development tool, called WiiWare.
Colin Sebastian, an analyst with Lazard Capital Markets, said he didn’t expect the Xbox download service to appeal to mass-market consumers, but it could encourage independent developers to create Xbox 360 games.
“This would appeal to the more independent developers, people who want to break into the market, and get them started on the Xbox,” Sebastian said. “It makes the development and distribution of video games more accessible.”
But Microsoft would not say Wednesday whether the downloads would be free, or if the service would generate revenue for game developers.
That’s a key detail independent game creator Phil Fish says he wants to know. Fish, who with two others just launched Montreal-based Polytron Corp., has developed a game called “Fez” using XNA software.
He said even with Microsoft’s tools, gaming development will never be easy. He hopes to reap $10 per download on his game, using his own Web site.
“I wouldn’t like to give a year of work away just because Microsoft allows us to do it,” Fish said.
Like musicians who struggle to get discovered by big recording studios, independent game developers traditionally have struggled to prove themselves to a publishing company to get a distribution contract.
The new Xbox download service could create a centralized platform for developers to show off their wares without the contract worries, said Jason DeGroot, also with Polytron. Under Microsoft’s plan, developers would still own the rights to the games they post.
“It’s about giving independent developers a mass, wide-appeal audience,” DeGroot said.
Xbox Live has 10 million subscribers who could potentially play and rate the games.
But DeGroot fears the service could get bombarded with lower-quality games.
“It’s not easy to make games. They might be shooting themselves in the foot,” DeGroot said.

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Microsoft to distribute player-created games on Xbox Live service

Friday, February 22nd, 2008

Microsoft Corp. says it will make Xbox 360 video games developed by players available for download through the console’s online service.
The new service will double the size of the Xbox 360 game library, to 1,000 games within a year of its launch, scheduled for this holiday season, the company said Wednesday.
To distribute a game on the Xbox Live service, game creators must use Microsoft’s XNA Game Studio software, which requires a $99 (euro68) per-year subscription, or be an XNA Creators Club member. Each game will be vetted for quality and appropriateness by the online community itself.
Creators Club members will be able to test a beta version starting this spring.
In addition, Microsoft announced that game developers also will be able to build games for the software maker’s Zune digital media players.
“The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,” John Schappert, a vice president of gaming at Microsoft, told an audience of about 6,000 game developers at a San Francisco conference.
Microsoft also said this week it will give students free access to its XNA Game Studio 2.0, its video game development program.
The moves to encourage Xbox 360 game development come as the company faces fierce competition from Nintendo Co. and Sony Corp.’s PlayStation in the game console market. Nintendo last year unveiled its own game development tool, called WiiWare.
Colin Sebastian, an analyst with Lazard Capital Markets, said he didn’t expect the Xbox download service to appeal to mass-market consumers, but it could encourage independent developers to create Xbox 360 games.
“This would appeal to the more independent developers, people who want to break into the market, and get them started on the Xbox,” Sebastian said. “It makes the development and distribution of video games more accessible.”
But Microsoft would not say Wednesday whether the downloads would be free, or if the service would generate revenue for game developers.
That’s a key detail independent game creator Phil Fish says he wants to know. Fish, who with two others just launched Montreal-based Polytron Corp., has developed a game called “Fez” using XNA software.
He said even with Microsoft’s tools, gaming development will never be easy. He hopes to reap $10 (euro7) per download on his game, using his own Web site.
“I wouldn’t like to give a year of work away just because Microsoft allows us to do it,” Fish said.
Like musicians who struggle to get discovered by big recording studios, independent game developers traditionally have struggled to prove themselves to a publishing company to get a distribution contract.
The new Xbox download service could create a centralized platform for developers to show off their wares without the contract worries, said Jason DeGroot, also with Polytron. Under Microsoft’s plan, developers would still own the rights to the games they post.
“It’s about giving independent developers a mass, wide-appeal audience,” DeGroot said.
Xbox Live has 10 million subscribers who could potentially play and rate the games.
But DeGroot fears the service could get bombarded with lower-quality games.
“It’s not easy to make games. They might be shooting themselves in the foot,” DeGroot said.

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Letters to the Editor

Friday, February 22nd, 2008

NUCLEAR ENERGYSupport clean solution
With oil prices skyrocketing, we citizens need to support a solution to this dilemma. More dams are not the answer, nor more polluting coal-fired plants with the heavy toll of miners’ lives. We in Idaho should be supporting, wholeheartedly, nuclear energy. Facts about this maligned industry have been distorted with untrue rumors and fear tactics by idle talk and much of the news media. The oil and coal promoters nourish these falsehoods with their ads and stories.It is time for anti-nuclear thinkers and doubtful environmentalists to learn how safe and clean are the nuclear power plants in existence. A book, published in 2007, titled “Power to Save the World, the Truth About Nuclear Energy” by Gwyneth Cravens, contains facts needed to form a true analysis of the value of this available source. This book also answers questions about Yucca Mountain, WIPP and radioactive waste disposal. Please take time to read this well-documented book to form a new opinion on the necessity for nuclear power plants.CATHERINE NELSON, Idaho FallsWhat really made Buffett retreat?
What really made billionaire Warren Buffett retreat in defeat from his plans to build a nuclear power plant in Payette?Do you really believe Warren formed a whole nuclear division, studied 14 sites, picked Payette, hired ex-Sen. McClure and ex-Gov. Andrus as lobbyists, and only then looked at the timetable for making money, and then decided nuclear “made no economic sense?”Our initiative group was the only unwelcoming committee that passed out vital information on safety problems at the Payette town meeting. Downwinders from Gem County and across Idaho roared at their state representatives. When Idaho native Republican County Commissioner Colonel Diana Obenauer, R.N., joined our efforts, Buffett had to realize he was in for a losing fight.But those already deeply invested, like Gillispie’s new big money backers for Bruneau, will keep coming strong. The Idaho National Laboratory has at least one merchant nuclear power plant planned. We absolutely need to set up Idaho’s legal defense adopting law that Oregon uses. Our group will continue to fight for Idaho families while celebrating this victory.We need our legislators to make our initiative law this session. Please help! Our Web site is www.MyIdahoEnergy.com. Please call your legislators toll- free at 1-800-626-0471.DR. PETER RICKARDS, DPM, Twin FallsEXXON Consumers have no choice but to buy
Recently Exxon posted a record “eye-popping” profit of $40.6 billion for 2007. Now, I have a hard time comprehending how much money that really is, unless I break it down into something my small mind can comprehend. So I did some math. If a $1 bill weighs one gram, and 453 grams equals one pound, a normal sized trucking pallet would hold approximately $1 million, or 2,200 pounds of bills. That means it would take 40,600 pallets to hold $40.6 billion.If Exxon decided to drive that money to the bank using a standard semi-trailer it would take (a normal trailer holds 22 pallets) 1,845 semis. (By the way the semis would be overweight for DOT standards.) If each semi trailer and tractor was 65 feet long and Exxon decided to go to the bank in one day, the semis would stretch, touching end to end with no gaps, 22 miles. And they did this without as much as a thank you. This is wrong, because they did it with a product I have no choice but to use, they spent very little of this profit for research and development, and they did it with the blessing and help of our Congress and president, and that is what I call a monopoly.STEVE BERTSCH, MeridianMERCURY Making observational opinion seems obvious
I had to laugh out loud when I saw the image from Mercury on your Main page 15 of the Feb. 1 paper.The caption says that “scientists” don’t know how the crater was formed, when anyone with an open mind can plainly see that it is the site of an electrical discharge. I can only conclude that these poor scientists are not allowed to come to an observational opinion that does not meet with approval.However, there is finally a feature on an electrical planet with a strong magnetic field in an electrical solar system overseen by an electrical star that is so obvious to the layman that “scientists” are going to be unable to explain the feature any other way. Maybe it will lead them to see other craters on other planets in a new light.For more information on the Electrical Universe, see the web site www.thunderbolts.info.LARRY WHITE, BoiseOMBUDSMANWriter put forth incorrect information
No one in the public arena expects to be free from criticism. Pierce Murphy, community ombudsman, is no exception. Such criticism should be based on correct information. Not so with Guy Bourgeau’s attack on Murphy in the matter of Sen. Burkett and his sons.Bourgeau of Local 486 of the International Brotherhood of Police Officers, wrote, among other things, that Murphy “… has no practical experience to draw upon … .” He further suggested that the ombudsman operates without accountability and that “he has made mistakes before as he does not have appropriate investigative experience ….”Murphy was a police officer from 1972 to 1979 in Atherton and Menlo Park, Calif. He is responsible and accountable to the mayor and Boise City Council and to the community.Since becoming ombudsman in 1999, he has engaged in ongoing education in apropos areas like 300 hours in the Boise Police Advanced Academy and on subjects encompassing internal affairs, use of force, scientific content analysis, officer-involved shooting investigations, and behavioral assessment screening systems.He is a man of integrity with a wide reputation for his skills and even-handedness. His efforts contribute to the safety of the community and to the integrity of the Police Department.MIKE SILVA, BoiseColumn was accurate
At the time Pierce Murphy was hired, I questioned the expense. Having far less experience than trained police officers, he would have to come up with something to justify his job.As you may recall, soon after he was hired he requested a secretary as he was receiving so many phone calls. Do you know anyone in the private sector who hires a secretary to answer the phone? I happen to be “older than dirt,” and this morning I had several telephone calls. Two friends called, my son, an accountant, all within the space of an hour. You know what? I dealt with that, handled it all by myself.The column in the Feb. 6 Statesman by Guy Bourgeau was right on target. It should make Mike Burkett think about what his sons did. The police chief is right, too.LORRAINE SCHIMMELS, NampaSCHOOL BONDTax dollars benefit other students only
I am an angry parent that voted for the new school bond. I thought a new school was in my children’s best interest. I live only two blocks from Franklin Elementary and the Just For Kids program. I live only 500 yards off Orchard. “The boundary.” My oldest child attends Borah, who provides transportation for my children. The new school, Grace Jordan, will be built right next to Borah and have a JFK facility (child care) built in. However, I am told my kids must go a mile east of my home out of my daughter’s way to an old school with no JFK. I think this is wrong!They close my school to send my children farther away with no resources. No bus and no child care. Get this. No other schools in our area have a JFK program, either,, or have transportation. Sure glad I voted and am going to pay for that new school my children will never benefit from. Thanks! I will be sure to help out with the next great idea! So glad my husband and I could put our tax dollars to use for everyone else’s kids.SHALLAN COLE, BoiseLIBRARY BOOKSBe grateful for choices
I hope the reader who found the content of the children’s book “And Tango Makes Three” objectionable can take a moment to celebrate living in a country where he has the choice to select what to read to his granddaughter. We should all thank our lucky stars that this is still our personal choice rather than some government entity deciding what books are fit to read.Parents have every right to choose what their own children read. Their right to object to the content of books is also protected under the Constitution, but so is the right of any citizen to read the books others may find objectionable.A democracy’s survival depends on the availability of all ideas. Freedom to read is at the heart of a democratic society, and a well-informed, involved citizenry is the foundation of an open democratic system.Children will grow to make up the future citizenry of this country; we can only hope to nurture our children to become independent thinkers rather than followers.AZAM HOULE, BoiseSUPREME COURTWe deserve guarantees
What guarantee is there for us, the people, that the U.S. Supreme Court is not making new laws when it adjudicates issues brought before it?Hamilton stated: “The courts must declare the sense of the law. Should they be disposed to exercising will instead of judgment, the consequences would equally be the substitution of their pleasure to that of the legislative body.”Again, what guarantee is there for us, the people, that they are subjected to constitutional rather than unconstitutional laws? Do we not have the right to know?What is the pleasure of the Statesman, its readers and subscribers?KENNETH R. FREITAS, SalmonACTS OF KINDNESSThanks for helping during scary time
I am the mother of the 6-year-old girl who was hit by a car while sledding on Simplot Hill. We were fortunate that she only received a few bruises as a result of the accident. I would like to thank several people who really came through for me and my family during a very scary time.The young man who called 911. While I was rushing frantically to my daughter, a young man called the police and directed them to the exact spot where I was.The police, paramedics, and Fire Department. To describe them, please go to your thesaurus and look up the word “awesome” and “kind” and apply all the words you find.The lady that stayed with my other two children and friends. She comforted them during a very frightening time and helped pack up sleds and equipment.The driver of the car. Her quick reaction to a child sledding into her path is the main reason I can talk about bruises and not something worse. My two other children. My daughter, son, and their friends proved they can stand tall and help out during a crisis. Way to go, kids! Thank you!KARI LUKAS, BoiseCOVERAGEThanks Statesman for highlight of hero’s life
Thank you for the extensive coverage of the discovery of the death photo of the most famous World War II correspondent, Ernie Pyle. Most newspapers in the country probably ran the picture of Pyle’s death, but the Statesman went further and ran a picture of the memorial service for Pyle, and a touching photo of Pyle standing amidst Marines in their bunks as they sailed to the Okinawa invasion. Also, two articles from Pyle were run. This kind of coverage gives a younger generation the chance to learn who Ernie Pyle was, and why his writing helped shape American opinion about WWII during the war.I especially appreciated the article about the death of Army Capt. Henry Waskow. Soldiers usually fight for each other and their commanding officer. The touching scene Pyle described was repeated thousands of times throughout the war as men said goodbye to their comrades in gentle and heartbreaking ways. As the living memory of the war fades from the world, we need to strive to keep the memory of the sacrifices and lessons of the big one, because they apply more to our day than most people realize. Those who fought the war made great sacrifices in order to free the world from tyranny. That’s an inspiring example none of us should ever allow future generations to forget. Thanks again Statesman.ANDREW MONTZ, NampaDOLLAR VALUEOverspending makes things expensive
Do cars, homes and gasoline seem overpriced to you? They do to me. Know why? Greenspan put his finger on it and for years did his best to try to contain it. It’s the inflation created by government overspending. Trying to police the world on borrowed money is covertly costing us our dollar’s purchasing power.In Europe now, it takes $1.50 in U.S. money to buy what could have been purchased a couple of years ago for under $1. Here at home, it now costs $3 to buy what cost only $1 in the 1980s. If you had saved your old silver coins from pre-1965 you would find that $1 worth of those today would amazingly buy you about $11 worth of goods. An even more startling gauge of our dollar’s lost value is the old pre-1934 $20 gold piece which today will buy $1,000 worth of goods. About 250 of those (originally $5,000) would buy you a $250,000 home today, with no mortgage.You don’t believe it? Check the Internet for “Silver Coin Prices” and “Gold Coin Prices.” Our dollar is suffering and it’s costing every one of us.DON ADAIR, BoiseDEMOCRATSGOP fractured?
So the Democrats think the GOP is fractured and their party has all the answers. Well, if a non-experienced black and the wife of an ex-president who lied through his teeth in public on TV to the entire American public are the best that party can offer, we are in trouble.STAN OGSBURY, Boise

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Microsoft opens game development

Friday, February 22nd, 2008

SAN FRANCISCO Microsoft Corp. said Wednesday it will make Xbox 360 video games developed by players available for download through the console’s online service.The new service will double the size of the Xbox 360 game library, to 1,000 games within a year of its launch, scheduled for this holiday season, the company said.To distribute a game on the Xbox Live service, game creators must use Microsoft’s XNA Game Studio software, which requires a $99 per-year subscription, or be an XNA Creators Club member. Each game will be vetted for quality and appropriateness by the online community itself.Creators Club members will be able to test a beta version starting this spring.In addition, Microsoft announced that game developers also will be able to build games for the software maker’s Zune digital media players.”The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,” John Schappert, a vice president of gaming at Microsoft, told an audience of about 6,000 game developers at a San Francisco conference.Microsoft also said this week it will give students free access to its XNA Game Studio 2.0, its video game development program.The moves to encourage Xbox 360 game development come as the company faces fierce competition from Nintendo Co. and Sony Corp.’s PlayStation in the game console market. Nintendo last year unveiled its own game development tool, called WiiWare.Colin Sebastian, an analyst with Lazard Capital Markets, said he didn’t expect the Xbox download service to appeal to mass-market consumers, but it could encourage independent developers to create Xbox 360 games.”This would appeal to the more independent developers, people who want to break into the market, and get them started on the Xbox,” Sebastian said. “It makes the development and distribution of video games more accessible.”But Microsoft would not say Wednesday whether the downloads would be free, or if the service would generate revenue for game developers.That’s a key detail independent game creator Phil Fish says he wants to know. Fish, who with two others just launched Montreal-based Polytron Corp., has developed a game called “Fez” using XNA software.He said even with Microsoft’s tools, gaming development will never be easy. He hopes to reap $10 per download on his game, using his own Web site.”I wouldn’t like to give a year of work away just because Microsoft allows us to do it,” Fish said.Like musicians who struggle to get discovered by big recording studios, independent game developers traditionally have struggled to prove themselves to a publishing company to get a distribution contract.The new Xbox download service could create a centralized platform for developers to show off their wares without the contract worries, said Jason DeGroot, also with Polytron. Under Microsoft’s plan, developers would still own the rights to the games they post.”It’s about giving independent developers a mass, wide-appeal audience,” DeGroot said.Xbox Live has 10 million subscribers who could potentially play and rate the games.But DeGroot fears the service could get bombarded with lower-quality games.”It’s not easy to make games. They might be shooting themselves in the foot,” DeGroot said.

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Video games triumph as Hollywood falters

Friday, February 22nd, 2008

The allure of Hollywood’s biggest stars is losing out to entertainment based on microscopic circuitry and fancy software.Do you doubt it? While movie attendance has essentially been flat for six years, games for computers and video consoles have been booming.If the trend continues, many people in the entertainment industry will lose their jobs, but new types of jobs are already opening up, particularly in parts of California, which form a digital entertainment hub.”I feel a massive shift,” said Dana Settle, a venture capitalist at Greycroft Partners in Los Angeles who invests in online companies. “Movie studios are corporate behemoths. They’re going to crumble.”Movie stars Tobey Maguire as Spider-Man, Mike Myers as the voice of Shrek and Johnny Depp as Jack Sparrow came out with hit sequels last year, which helped raise box office receipts in North America to $9.7 billion. But that total, which excludes shrinking DVD sales and downloads, was up a mere 2.4 percent from 2004, according to data tracker Media by Numbers.Apples-to-apples comparisons aren’t possible, but the contrasts are clear. Game industry sales, including consoles and software, totaled about $18 billion in the United States last year, up 43 percent over 2006, according to market researcher NPD Group.The first-person shooting game “Halo 3,” the hard-to-find Wii game console and the role-playing “World of Warcraft” were among the hits that contributed to those sales. Last month, Warcraft publisher Blizzard Entertainment of Irvine announced the game had 10 million subscribers.The No. 1 game even outpaced the No. 1 movie last year. “Halo 3″ brought in $170 million on its first day; “Spider-Man 3″ grossed $151 million on its first weekend.Game experts recently discussed the effects of changing entertainment choices. The impact extends from the living room to the workplace.”Studios are on the down slope, and they know it,” said Jamie Somes, senior managing director of Alexander Dunham Capital investment bank in Los Angeles. “They’re not well-positioned as organizations for the new digital environment.” He cited predictions that within five years studios will be only half to one-tenth their current size.”In studios, you can smell the fear,” Settle said. “They’re missing the creative spark. At game companies, people are psyched.”Unlike movies, modern computer-based games let viewers interact with the game’s story or with other players, said Bob Drobish, president of startup True Games Interactive, who spoke to a meeting of video game engineers at the Digital Media Center incubator in Santa Ana.Modern games often do not appeal to consumers over 30 because they tend to think of computers as one-person productivity tools - which is what they used to be, Drobish said. People under 30 take to those games more readily, he said, because they view computers as social devices for exchanging e-mails, instant messages and pictures with friends.”Computers are inherently social,” especially in the age of high-speed broadband networks, he said. New types of games tap into that quality, especially multiplayer online role-playing games such as “World of Warcraft,” he said.The development of multiplayer social games is possible because of fundamental technological improvements in computers and computer networks, said Tim Walsh, the Los Angeles-based executive vice president of in-game advertising company IGA Worldwide.”Improved software, file compression, better code, Flash animation - they’re coming together to extend the digital lifestyle,” he said.With the new appeal of games come new business opportunities - and more games in the future.- Red 5 Studios. Three game makers and executives from Blizzard - “World of Warcraft” team leader Mark Kern, art director William Petras, and Taewon Yun, who launched the game in Korea - founded Red 5 Studios in 2005 and since then have been working on their first game. With development studios in Aliso Viejo and Shanghai, China, the company’s goal is “bringing together millions of gamers across the world by creating immersive worlds, intriguing stories and compelling characters.”- Carbine Studios. Ten other former “World of Warcraft” game makers, including lead animator Kevin Beardslee, lead composer Jason Hayes and senior artist Matt Mocarski, founded Carbine Studios in Aliso Viejo. The company has 17 former Blizzard employees who are developing a multiplayer online game.- True Games Interactive. Last year, Drobish and Jeff Lujan, chief publishing officer at True Games, left executive positions at K2 to pursue their startup. They hope to launch a domestic version of a Korean game this summer.- Sleepy Giant. Last year former K2 executives Matthew Hannus and David Lee started Newport Beach-based Sleepy Giant, which runs other companies’ games rather than developing its own. The gaming opportunities aren’t limited to entrepreneurs.”A lot of good Hollywood TV and movie talent is being drawn to games” because game production can be more stable than the boom-and-bust movie business, and can even offer better fringe benefits, said Mark Friedler, founder of the GameDaily Web site. People who are moving from movies to games include digital artists and special effects experts, who tell Friedler one reason for the decision is, “I like having health insurance,” he said. Because the virtual landscapes of online worlds have grown to accommodate so many players, Walsh said, “Game companies need a tremendous amount of digital artists, physicists and designers.” Friedler cited two problems new game companies face - rising costs and growing competition for consumers‘ time. “To create a next-generation console game costs $40 million to $50 million,” he said. “That’s the same cost as a lot of movies.” With “World of Warcraft,” Blizzard changed the market, raising players’ expectations for how realistic a game will be. To accomplish that, the company spent an estimated $90 million, Drobish said. At first the budget seemed excessive, but now it looks brilliant, he said. Intense competition for consumers’ time has already affected traditional forms of entertainment. “Movies and TV are seeing a shift away from them because there are only so many hours in the day,” Walsh said. He foresees a bright future for games, but some industry observers think the same competition for people’s attention could hurt games, too. “People worry about crowding out,” Friedler said. “If someone is always on Facebook and MySpace and texting, how much time is left for games?”

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