Archive for May 12th, 2008

Next generation of business software could get more fun

Monday, May 12th, 2008

Once upon a time, people bonded with their co-workers on office softball teams and traded gossip at the watercooler.

OK, so those days aren’t gone yet. But as big companies parcel Information Age work to people in widely dispersed locations, it’s getting harder for colleagues to develop the camaraderie that comes from being in the same place. Beyond making work less fun, feeling disconnected from comrades might be a drag on productivity.

Now technology researchers are trying to replicate old-fashioned office interactions by transforming everyday business software for the new era of work. The historically dry-as-sawdust products are borrowing elements from video games and social-networking Web sites.

You can tell just from looking at the Beehive program under development at IBM Corp. that something is different. Beehive’s color scheme is bright yellow, not IBM’s standard blue. The cheerfulness reflects the fact that Beehive is meant to encourage far-flung co-workers to like each other more.

Such personal touches often are missing when people work at a distance from one another, says Joan Morris DiMicco, an IBM researcher developing Beehive. Co-workers in different locales can’t wander into each other’s offices and see family pictures on the desk. They don’t shop at the same places or have children in the same schools.

These tidbits, DiMicco believes, help people understand each other better. And the usual communication tools like e-mail, instant messaging, phones and even videoconferencing do only so much to fill the gap.

This problem isn’t confined to IBM, whose 386,000 employees often find themselves working with people from Boston to Bangalore to Beijing. It affects any company where telecommuting, outsourcing and globalization have spread the staff across cultures and time zones.

At Intel Corp., for example, many project teams have at least one person who has yet to meet the group’s boss face-to-face.

Recently, Intel tried to improve the situation by testing a “visual business card” system. Participants could not only list standard information about their location and job title, but they also could post pictures, brief biographies and things they like.

Now Intel is exploring whether virtual-world software, which can show graphically rich, 3-D representations of meeting rooms, auditoriums, factory floors you name it will make it more natural for groups to collaborate. Intel’s initial efforts are focused on such tasks as monitoring computer centers, designing products and training staff.

Other companies are already using virtual worlds for certain events, allowing people to maneuver graphical representations of themselves, known as “avatars,” through online trade shows and product demos.

When CDC Software recently staged parts of an annual sales kickoff event in a virtual world created by Unisfair Inc., it included an online version of the golf outings that commonly accompany such affairs. It held tournaments in baseball and golf video games and gave real trophies to the champions, said Julian Hannabuss, a CDC sales director.

In the coming years, more aspects of everyday working life could include virtual interactions that resemble games but are plenty serious.

One reason is that the technology is getting more sophisticated. For instance, if my avatar appears to be sitting to your left in a meeting, what I say into my computer microphone can come through your left computer speaker. And I’d hear you on the right.

Soon such meetings will be able to incorporate images from Web cameras that capture gestures and face movements so your avatar can reflect your nonverbal communication cues, crossing its legs or frowning when you do so in real life.

Eyeing that same future, IBM researchers are exploring whether groups of people in different locations can bond by playing collaborative virtual-world games, like solving puzzles together. IBM calls the effort “Inward Bound,” a nod to the Outward Bound wilderness exercises.

And an IBM project called Bluegrass is testing how software programmers in different locations can organize their work in a virtual landscape. People traversing this virtual world appear as the pictures they posted of themselves in Beehive.

IBM researcher Steven Rohall hopes to enable people engaged in solitary, “heads down” work at computers to get the kind of “heads up” interactions that come from walking down the hall in an office.

Steiger predicts that office politics will be transformed as virtual interactions replace or augment in-person connections, because the technology often liberates wallflowers to act more aggressively.

Cindy Pickering, the engineer overseeing Intel’s internal virtual-world efforts, says younger employees will be key to quickly advancing socially oriented workplace software. They’re already used to chatting and playing online, whether in networking sites or complex video games.

Still, one big question is just how many plane trips for actual meetings can be realistically replaced by software.

Another question is whether getting distant co-workers to enjoy each other more will actually improve workplace productivity. Research on the subject indicates that a much bigger factor is whether people trust their colleagues to do their parts.

“I think companies underestimate that,” says Catherine Connolly, a professor of industrial psychology at McMaster University. “Especially when they have team-building Kumbaya exercises.”

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Job hunters may face new sort of interview

Monday, May 12th, 2008

The average worker over 35 will job hunt every five to eight years Though most would agree that interviewing well is critical to securing a good job, a surprising number of job hunters are poorly prepared for the interviewing process with predictable results.

These general claims are no longer good enough to land a good job.

Job seekers today need to provide proof of their ability to do the job successfully.

Prospective employers know there is no greater predictor of potential future performance than past performance; they want solid examples beyond your resume of your past performance.

Eighty percent of companies today are using “behavioral” interviewing, which may be new to anyone who hasn’t been on a job interview recently.

Using this technique, interviewers ask potential employees open-ended questions designed to elicit specific examples of how you performed in the past.

Typically, employers identify a laundry list of specific qualities, skills and competencies that applicants must have to succeed in the open position. Examples might include displaying good judgment under stress, being a team player, demonstrating initiative and creativity or being able to resolve interpersonal conflict effectively.

The interviewer then asks questions to determine if the candidate can prove their proficiency with past work examples of the desired skills and qualities.

The “deer in the headlights” look to just about any question posed during a job interview typically won’t land you a good job. Preparation is key. Give some thought to how you will answer these kinds of questions in advance. Better yet, invest in yourself with a career coach to help you prepare.

Results and your ability to communicate your past achievements will positively impress prospective employers. Quantify your achievements when possible. Bringing samples of your work into an interview can help you stand out as a doer and achiever. Many job hunters use memory discs as a “leave behind” with work samples.

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Webflo Studios Builds Custom Professional Website for Paint Company

Monday, May 12th, 2008

Local web design company Webflo Studios has announced that its most recent project is a customized website for Verbraken and Sons Arizona Paint Company, which is based in Mesa.

The owners of the company wanted a professional website that would bring their specialty painting services to the forefront. As most of their clients are either involved in commercial work or own a large home, the owners’ goal is for their website to emphasize the company’s ability to take on projects industrial and elegant alike. Their overall objective with the website, like most clients, is to raise awareness about Verbraken and Sons Arizona Paint Company.

The website will be considered a full content management system. According to Webflo’s Senior Web Designer Travis Simpson, “The owners of Verbraken and Sons Arizona Paint Company will be able to update the site by themselves, allowing more control over their website than many other web design companies offer.” The website will also feature a Flash banner on each page, detailing services that the company offers.

Verbraken and Sons Arizona Paint Company purchased a full package deal, so aside from the website, they will also receive an informative business CD to distribute and two advertising brochures, each one focusing on the different services that they offer.

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New Bamboo Wins Contract From Independent Charity

Monday, May 12th, 2008

New Bamboo to build interactive website to encourage and support young people to read and to be creative…

Reading Agency, an independent charity which inspires young people to read more has appointed New Bamboo, the specialist in bespoke software development using Ruby on Rails, to create an online young people’s website to encourage reading and creativity.  The contract value was not disclosed.

The new site, yet to be named, will invite young people aged 13-18 years old to showcase their own creativity, create their own groups, display what’s on their virtual shelves and rate titles; and also gain access to valuable resources such as advice from expert writers, artists and lyricists.

The company also uses Agile methodology which is particularly suited for our complex project and is based around setting objective metrics, stake holder involvement, feedback and managed processes. We have ambitious plans with a fairly tight budget and timeframe - so getting things right first time is crucial”.

The Reading Agency has a number of complex requirements in allowing end users and social groups to easily interact.  There was a strong focus on social networking and rich media which are areas where we have successfully delivered solutions in the past. Additionally, we will be developing the site iteratively to get valuable feedback and make sure it lives up to expectations. ”

Williams concludes, “Ruby on Rails makes a particularly compelling proposition for organisations when combined with Agile processes: where Ruby on Rails makes development very fast, Agile makes it very flexible.”

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